Eager to go treasure hunting in the vast hyperspace? You can do so, in the game - Heists in Hyperspace! Assemble your crew, outwit your rivals, and heist legendary Vaults to cement your legacy as the greatest Captain in the galaxy!
Q: Please give the readers a short introduction about yourself and your organization. What is your role? What is your organization about? What is your “origin” story?
I’m Dexter, game designer and team lead of Time Loop Games. We started out as a group of friends who played and enjoyed some of the games that had recently been funded through Kickstarter.
Q: What is Heists in Hyperspace about?
Heists in Hyperspace is a tabletop card game for 2-4 players, where players compete in Hyperspace. Players assume the role of Captain of an intergalactic treasure-hunting crew, recruiting crew members and heisting treasures over the course of three exciting expeditions into one of five mythical Vaults.
By the end of the game, the player who accumulates the most Renown wins the game and will go down in history as the greatest treasure-hunting crew - or at least until the next round begins.
Q: What inspires the ideas behind your game Heists in Hyperspace? Why did the team choose to make this type of game?
We were impressed by the appeal of casual gameplay with cute characters – games like Exploding Kittens and Unstable Unicorns saw great success on Kickstarter. Even though we really enjoyed those games, we wanted to try a different formula, so we kept the cute characters while bringing up the game complexity just a notch.
Q: What are the challenges of doing a campaign on Kickstarter? Which one is your biggest challenge while planning for the campaign?
There are so many things to worry about – shipping the game out to reviewers, doing marketing, setting up the landing page and Kickstarter page, securing a manufacturer, fulfilment and shipping – the list just keeps going on. Our biggest challenge among these would be the marketing. We had to work hard to put the game in front of as many pairs of eyes as possible with a limited budget.
Q: What are some of your favorite tabletop games and how have they influence in the design of Heist in Hyperspace?
Deck-building games like Dominion! In fact, the game started out as something of a Dominion clone, but we quickly realized the complexity was way too high for the sort of casual audience we were trying to target for Heists in Hyperspace.
Q: What is one thing you wish you knew about tabletop games?
There’s a lot to think about when designing a game to be played over a table compared to video games. One thing we learned about during the development of the game was to avoid overloading players with too much upkeep – for example, card effects that they had to keep checking at the start of every turn. Giving players too many of these things to think about could add unnecessary cognitive load, causing them to forget and miss out.
Q: Where can readers find out more about the game?
They can find out all about our game on our Kickstarter page at https://www.kickstarter.com/projects/timeloopgames/heists-in-hyperspace!
The campaign will end by 3rd November 2022, so please check it out soon!